![]() The most serious was that it got muddled between the games that were our personal favourites, and the games we, collectively as Eurogamer, thought were best. Another was that it would under-represent certain genres, like PC strategy games or racing games, that were only played by one or two members of the team. One was that it would over-represent games that we enjoyed playing in the office together, like FIFA or Overwatch. But this year, we decided that approach wasn't working any more.Īs our personal gaming habits and the video game landscape have changed, several flaws have appeared in the voting system. The editor writes: Although we've presented our games of the year in different ways over the years, the Eurogamer team has always compiled the list and chosen the ultimate game of the year by voting among ourselves, as this seemed the fairest way of doing it. ![]()
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